A Removal Control deck is a deck that intends to control with spells.
It mainly does this with cards that make your opponent discard, like Fumes or Specter Claw, and cards that destroy your opponent's creatures, like Terror Pit and Tornado Flame. Of course, these decks tend to run quite a few Blocker creature alongside its disruptive cards.
There are two main ways for removal control decks to win the game;
- Using a finisher creature like Zagaan, the Bone Knight or Tatsurion the Unchained.
- Make your opponent run out of cards in their deck by stalling the game with Blocker creatures and running a larger size deck.
Water (for draw) and Darkness (for discard and removal) are the most commonly used civilizations for this decktype; however, Light, Fire, and Nature are all usable in removal control decks. In most cases, a removal control deck uses 3 to 4 civilizations; however, a removal control deck can be configured to use all 5 civilizations.
Removal control decks are usually rather susceptible against rush decks, because they usually can't react to a rush deck's attacks fast enough. However, with enough mana increase, Blockers, Shield Blasts, and early removal, a removal control deck can outlast and beat a rush deck.
Types of Removal Control decks
- Water/Darkness Control
- Water/Darkness/Fire Control
- Water/Darkness/Nature Control
|General Deck Types|
|Beatdown ● Control ● Combo|
|Specific Deck Types|
|Rush ● Aggro ● Removal Control ● Creature Control|
|Race Deck ● Ramp Deck|