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How to Play

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Welcome to the Kaijudo Trading Card Game!

This page details the basic how-to, turn-by-turn explanation of the game, as well as details how to use the different type of cards.


Setup

Both players do these things to set up for a game:

  • Shuffle their deck.
  • Deal out 5 cards from the top of their deck without looking at them. These are are the player's shields.
  • Then, each player Draws 5 cards from the top of their deck. These are the starting hands.
  • Then, decide who goes first by any method. (Such as a coin toss, dice roll, or rock-paper-scissors)

How to Win

Attack your opponent with your creatures. Each time one of your creatures attacks your opponent and isn't blocked, it breaks one or more of the opponent's shields.

You win the game when you attack your opponent with a creature that isn't blocked when he or she has no shields left.

You can also win the game when your opponent has no cards left in his or her deck or they would draw their last card.

Turn Order

1. Start your turn.

Don't do anything during this step of your turn if you don't have any tapped creatures in the battle zone or tapped cards in your mana zone. Tapped cards are cards that you turned sideways on a previous turn to show you used them for something. You won't usually have any tapped cards until you have already played a couple turns of the game. If you have any tapped cards, untap them now to show that you get to use those cards again this turn.

2. Draw a card.

Only the person who plays first skips drawing a card on his first turn. Drawing a card means taking it from the top of your deck and putting it into your hand. As soon as you draw the last card of your deck, you lose.

3. Charge 1 card into your mana zone.

You can put only 1 card (of any type) into your mana zone from your hand each turn, unless a spell or effect allows you to put more. You don't have to put a card into your mana zone each turn if you don't want to. There's no limit to the number of cards you can have in your mana zone.

Cards in your mana zone can give you mana to use. Mana is used to summon creatures and cast spells, Cards in your mana zone can't do anything but give you mana. Ignore all the text on them.

4. Play cards.

You can play as many creatures and spells as your mana zone can afford during this step. You can play these cards in any order.

5. Attack with your creatures

You can attack with your creatures in the battle zone. You can't attack with creatures you just put into the battle zone on that turn. As many of your creatures as you want can attack each turn. Choose one, have it attack, choose another one, have that one attack, and so on.

You cannot summon creatures or cast spells after one of your creatures attacks.

6. End your turn.

Tell your opponent that you're done with your turn. Now it's your opponent's turn! Continue taking turns until one of you wins the game.

Playing cards

How to cast a spell

Choose a spell from your hand. The level for a spell is in the upper left corner. If you can't pay for the cards level, you can't cast the spell.

To do this, you must have at least one card from that civilization in your mana zone. Next, you must tap cards in your mana zone equal to the spell's level. The cards you tap can be from any civilization. So, for a level 5 Water spell, if you had one Water card and 5 Fire cards in your mana zone, you could tap all 5 Fire cards and cast the spell.

How to summon a creature

Choose a creature from your hand. The level for a creature is in the upper left corner. If you can't pay for the cards level, you can't summon the creature.

To do this, you must have at least one card from that civilization in your mana zone. Next, you must tap cards in your mana zone equal to the creature's level. So, in this case, you must tap 5 cards in your mana zone. The cards you tap can be from any civilization. So, for a level 5 Darkness creature, if you had one Darkness card and 5 Nature cards in your mana zone, you could tap all 5 Nature cards and summon the creature.

After you pay for a creature, put it into the battle zone. There's no limit to the number of creatures you can have in the battle zone. Creatures can't attack on the turn you put them into the battle zone, but will be able to attack on your next turn.

Attacking your opponent

To attack with a creature, you tap one of your creatures that you want to attack with and declare what you want it to attack. It can attack your opponent or one of his tapped creatures in the battle zone. When a creature taps to attack, you don't have to tap cards in your mana zone, too; once you've paid to summon a creature, you don't have to pay to have it attack.

When one of your creatures attacks your opponent and it isn't blocked, it "breaks" one of your opponent's shields. That means you choose one of those shields. Your opponent then picks up that shield and puts it into his hand.

When your opponent has no shields left, if one of your creatures attacks him one more time, you win the game. Creatures with Double Breaker can break more than one shield when they attack your opponent. If your opponent has fewer shields than your attacking creature can break, your creature doesn't knock out your opponent, just however many shields are left.

Attacking a tapped creature

When one of your creatures attacks one of your opponent's tapped creatures in the battle zone and it isn't blocked, then the creatures battle.

Each creature has a power number in its lower left corner. The creature with the higher power wins the battle. The loser's owner puts it into his discard pile. If the creatures have the same power number, then both creatures go to their owners' discard piles. Some creatures have "+" after their power. This means that the creature's power can increase because of something in the creature's text box.

Effects when attacking

When you want one of your creatures to attack, choose which creature you want to attack with, tap it, and choose what it's attacking. Then do any effects that happen because that creature is attacking. After that, your opponent can choose blockers.

Blocking an attack

Only creatures with the "blocker" ability can get in the way to stop creatures from attacking what the attacking player wants them to attack.

You can use one of your "blocker" creatures to stop any attack. When your creature blocks, you have to tap it, so it can block only if it's untapped.

When a creature blocks, it battles the attacking creature. The attacking creature can't attack what it was going to attack (your opponent or another creature), because it must now battle the blocker.

The creature with the higher power wins the battle. The other creature's owner puts it into his discard pile. If the creatures have the same power, then both creatures go to their owners' discard piles.

Order of attack steps

What happens first can sometimes matter during an attack. The following rules talk about the order in which things happen.

When you tap your creature to attack your opponent, do any effects that say they happen "when this creature attacks." Then, if your opponent doesn't block, follow any other instructions on your creature that apply. Then break shields (or win if no shields are left).

When two creatures battle, first follow any instructions on your creature that apply. Then your opponent follows any instructions on his creature that apply. Then compare the powers of the two creatures. If one creature's power is lower, put it in its owner's discard pile. If the powers are the same, put both creatures in their owners' discard piles. Then follow any card instructions that apply after the battle.

Sources

Latest tournament and rule documents can be found here.

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